The player rides the pneumo-lines via a wrist-mounted tool called an Air-Grabber, which the player and enemies use to jump to/from and hang onto the self-powered tracks. The player can traverse Rapture both on foot and by riding a pneumo-line, a roller coaster-like rail system similar to the Skyline from Columbia. Plasmids require EVE, the equivalent of magic points for powering their abilities. Plasmids grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession. Plasmids and EVE replace Vigors and Salts from Infinite. Returning from Infinite is the regenerating shield, while health can be replenished with medical kits or food. Returning from BioShock and BioShock 2, the player may carry more than two weapons at a time, and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. Using a mixture of the limited spaces of Rapture in BioShock and BioShock 2 with the expanded environment of Columbia from BioShock Infinite allows for more dynamic combat challenges. Like BioShock Infinite, Burial at Sea is a first-person shooter with role-playing elements.
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